Skip to main content

HARRY POTTER MAGIC AND MATRIX


       A table of numbers is a matrix
example:    1 2 3
                   4 5 6
                   7 8 9
A image is made up of number of dots or points or pixels (picture elements).  The rows of dots can be represented as matrix.
example 111 112 114 ...
               200 210 215 ....
               98 97 96 ...
               -- --     --  ...
               --  --    -- ...
    It is a representation of grey scale image. Here, each dot is given some value from 0 to 256.  0 means dark, or black, 256 is bright or white.  Hence, we have converted an image into set of numbers in matrix I.
     If we multiply each number in the matrix by a factor like 1.5, (called scalar multiplication), the values will increase and the image will brighten up.  If you multiply by 0.6, the image would be dimmed.  Now, we are able to control the image with mathematical operations.  The scalar multiplication is written as 1.5 I or 0.6 I.

COLOUR IMAGE
     Using three primary colours namely Red, blue, and green (RBG) we can produce any colour.  So a colour image of 400*600 pixels will have three matrices of size 400*600.  One for each colour.

MAGIC WITH MATRIX
    Harry disappears in a hall.  He slowly fads and dissolves in the hall.  How to enact it using simple math operations.
     Take a photo of a hall and a photo of Harry potter.  Combine them and make it a single photo and call it "B".  Name the empty hall photo as 'F'.  The image that is going to appear on the screen is 'C'.
    Now
  C= x.B +y.F
    x and y can take values from 0 to 1. This formula going to help us to do the magic.
CASE I
    If x=1, and y=0,
we get C=1*B +0*F =B
we will see Harry potter in the hall.
CASE II
  If x=0 and y=1
  we get C=0*B +1*F = F
  We will see only empty hall.
Case III
  If C= 0.75*B +0.25*F
  the image dims-up.
If C=0.5*B+0.5*F
both the images are dimmed.  Harry potter dissolves into the hall.
If c= 0.25*B +0.75*F
Harry almost gone(0.25).  Hall brightens up(0.75).
If C=0*B+1*F= F
Harry completely fads out and only the hall appears
    The same technique can be used to place the harry in another location.  Again same process could be used to suck out the colours from an image.

FLIPPING
    By interchanging rows in an image matrix, an image can be flipped.  Exchange row number 1 and row number n,(n being last row).  row number 2 and row number n-1; 3 and n-2 and on.  The image will be flipped -upside down.
    Now, you can understand how the 'layers' in photo-shop works.  Simple matrix, mathematical operations can manipulate an image in many ways. 
-------------------------------------------------------------------------------------------

Comments

  1. all the math behind petroleum products formation are required so we run a macro and patrol become a renewable sources of energy

    ReplyDelete
  2. found that genome which produced oils so we got more complex compound for fractional distillations and patrol solution become easy forever

    ReplyDelete
  3. genome mixing of rubber plants genome mixing of melon and water melon genome mixing of fungi and algae and lactobacillus bacteria and cellulose digestive enzyme bacteria so we got more complex compound for fractional distillations and patrol solution become easy forever

    ReplyDelete

Post a Comment

Popular posts from this blog

LISSAJOUS FIGURES

  Definition:  "When a particle is subjected to two sine wave motion or two oscillatory motion at right angles, the particle describes lissajous figures".      We know sine wave motion and circular motion is basically same.  Hence we draw two circles A and B perpendicular to each other.  The circle B rotates twice faster than circle A.  That is, frequency of circle B is two times than that of A.        A particle at the intersection of two circles is subjected to two sine wave motion   A and B at 90 degree simultaneously.  The particle will describe figures depending on the frequency and phase of A and B .  In our case, the ratio of frequency is  1:2 and the two waves are in phase.        To draw lissajous figures :  A moving point in both the circles are chosen.   Here we should remember; during the time taken by the circle A to complete one rotation, circle B completes two.  Hence the points are marked on the circles according to their speed.  Then straight lines

THE PARABOLA

          A jet of water shooting from a hose pipe will follow a parabolic path.  What is the so special about parabola.    Y= x^2 Draw a graph for the above equation.  It will result in a parabola.  This parabola is also called unit parabola.  Any equation involving square will yield a parabola. Example:  Y = 2x^2 +3x+3 (also called quadratic equation)    X= 2 and -2, both  satisfies the equation 4 = X^2.  Parabolic equations always have two solutions.     Any motion taking place freely under gravity follows parabolic path. Examples:   An object dropped from a moving train,   A bomb dropped from flying plane,  A ball kicked upwards.      If a beam of light rays fall on the parabolic shaped mirror, they will be reflected and brought to focus on a point.  This fact is made use of in Dish Antenna, Telescope mirrors, etc.      Inverted parabola shape is used in the construction of buildings and bridges.  Because the shape is able to bear more weight.      A plane

CASINO'S GAME

           Let us find out how the casino survives with mathematics.      Say, your friend invite you for a game of dice.  You must bet (wager) 2 dollars.  If you roll 'six' you will get back 8 dollars.  The game will go on for 30 rounds.  All sounds good.      The probability of rolling 'six' is 1/6.  Since the game will be played for 30 times, the 'expected win' is 30*1/6 = 5.  That is, you are expected to win 5 rounds out of 30.  Hence your gain will be 5 * 8 =40 dollars.  ok.  This also implies that you will loose 25 rounds.  Hence your loss will be 25*2 =50 dollars.  Your net gain will be gain-less = 40-50 = -10 dollars. For 30 rounds, the loss is -10 dollars, Hence, for one round =-10/30 = -1/3 dollars.  There will be a loss of -1/3 or 0.33 dollars per round.  It is not a fair game.     Let us make a simple formula to calculate  'Pay out per round\. The probability for a win = p The pay-out in case of win = V No. of rounds = n The expect